
In my opinion, they make the game much more balanced and interesting, featuring:
/cdn.vox-cdn.com/uploads/chorus_asset/file/9145393/XCom2_2017_08_25_16_07_38_86.jpg)
Start the game with a Skirmisher in the squad.Start the game with a Reaper in the squad.Soldiers recover health equal to half of their damage taken at the end of missions. Health of all soldiers and enemies is doubled.More XCOM 2: War of the Chosen guides on Gameranx: There are new missions, new weapons, and new enemies to complicate every aspect of XCOM 2. The aliens appear randomly and attempt to capture your allies, but the powerful new Resistance Faction hero units provide plenty of extra firepower to defeat these seemingly unstoppable foes. You’ll have to juggle three deadly alien bosses while improving your standing with three combative resistance factions. In XCOM 2: War of the Chosen, the alien invasion gets a whole lot more complex.

Here’s all the advanced options available at the start. They’re all pretty cool and worth checking out. Some make things easier, some make things way, way harder. Before starting a new campaign, you can select modifiers that add (or subtract) features from the main game. Want to get a Templar, Reaper or Skirmisher in your team right at the start of the game? You can do that and lots of other awesome little game-changing options with these XCOM 2: War of the Chosenadvanced options.
