
But just how did the the Academy Award Nominated actor and a director with comedy horror roots make the Green Goblin so terrifying and, frankly, goofy? So let's take a look at how heroes and villains work together on screen and how one of the best performances on superhero celluloid came to be.For Tobey Maguire's first outing as Spider-Man, Sam Raimi and co needed a perfect thematic foil and found it in the post Y2K, post dot-com bubble tech infused counterpoint to a Peter Parker that's more organic, with his naturally produced web, a departure from the mechanical web shooters Tom Holland has in Homecoming, Far From Home, No Way Home and the rest of the MCU and with Andrew Garfield in The Amazing Spider-Man series. But in 2002, Willem Dafoe and Sam Raimi created a version of the character so iconic, that it's not a stretch to call it definitive. All the way back to the 1960s and the villains Silver Age origins. Spider-Man and Green Goblin go back a long way. Keep an eye on your ammo counter, as the last thing you'll want to deal with is reloading when several not-zombie-zombies are inches away. The first has you using the Kobracon sniper rifle (outfitted with explosive rounds, of course) to pick off the running dead as they attempt to close in on you from across a narrow bridge. The third and final round is split into two parts. This will let you kill a large amount of enemies in a short time, all while keeping you from taking damage or dealing with lengthy reload times. As soon as the first enemy comes into view, perform a takedown on them then chain to the next one, and the next one, and the next one, and the next. Get a decent-size horde to start pursuing you, and make your way either around a corner or behind a wall (somewhere out of sight). As they're essentially mindless zombies, the running dead will follow you as you run around the map - this presents you with a unique opportunity to not only conserve ammo, but also cut a swath through the horde without taking much damage. While it is satisfying to blast your way through several demonic scientists, the double-shot of your Galleria 1991 can become a bit cumbersome, as it forces you to reload more often than you may like.


This wave immediately starts by spawning enemies with shotguns and molotoxes, in addition to several knife-wielding opponenets. Once you eliminate all of the enemies in the first area, head up the stairs (past the exit) and begin round two with the shotgun.
