

The test was verified with GeForce Game Ready Driver 496.76 WHQL drivers, using the latest version of the game. We believe the Nvidia driver mostly addressed DLSS-related issues, while the game patch mostly addressed stability and bug fixes. Neither of these updates affected the results. We used the GeForce RTX 3090 for testing as it was typically faster than the Radeon RX 6900 XT in this game, as we discovered in the GPU benchmark a week ago. It’s also worth noting that during our testing, the game received a patch, and Nvidia released an updated GPU driver. But please be aware the margin for error is higher when compared to our more controlled testing, and I was certainly seeing a bigger run to run variance. The 128-player conquest data is based on 3 minutes of gameplay and because the amount of players in the server can change, as well as what the players are actually doing, there’s more variance, but the 3-run average helps to address this. But we're more confident in the accuracy of that data because it’s a more controlled test. It isn’t as CPU demanding as there are less players, plus the AI load is different. We’ve also included separate 60 second testing on the same map using bots which is a more controlled environment as I have a fixed number of players in the game and they’re all active. This along with a number of other factors meant that I was only able to test 3 or 4 CPUs per day. It might not be an exact apples to apples comparison, but it’s certainly ballpark.īut testing 20+ configurations for comparing a wide range of CPUs is a massive undertaking, and long story short it’s taken me 7 straight days of doing nothing but trying to load into a 128-player conquest match on the same map (and succeeded!).įor testing we’ve used the Orbital map, and of course that map wasn’t always available in the rotation, so we had to wait for it to cycle into use. play the game on the same map under the same conditions for a few minutes, do that three times to record the average, and you have a pretty good idea of how they compare. Testing one or two hardware configurations isn’t too difficult or that time consuming. The problem faced when trying to test a multiplayer game like Battlefield 2042 is that it’s extremely difficult to get accurate comparative data. Today we’re taking a look at CPU performance in Battlefield 2042 and this may well be the most difficult benchmark we’ve ever done.
